goofery-offery
Short day. I dislike short days! Actually, we drove for much of the day. And during the drive we spent some good family time reading aloud. That was certainly enjoyable. But it didn’t leave much time for work once we returned home.
I did get some work done today, but it was the kind of sloggish work that I don’t enjoy doing. I’ve been over the same webpage twenty times, fiddling and cajoling to try and make it look right. Unfortunately web design is a mysterious art, and I am still a relative novice, not a master. I’m sure even the masters have difficulty creating elegant designs that work in Internet Explorer. I feel as if I’m farther behind at the end of the day, after all the work, than I was at the beginning. I’ve made negative progress. Lovely.
So, given my low estimation of today’s work, I’ve decided to meditate briefly on the opposite of work: play.
Those familiar with my shady past know that I have a particular fondness for pen-and-paper roleplaying games. My current career probably arose out of that proclivity.
Pen-and-paper roleplaying games (RPGs) are great. They are creative, communal exercises closely related to theatre. They are a tool for strengthening human relationships. Great. They are also a lot of fun to play, like any good game.
I don’t get to play much anymore, unfortunately. But I do have a list of things I want to play.
First priority: Fate. I don’t even care what form I play it in, I just want to play it (more than I have already).
I want to play all sorts of things by VSCA Publishing. Basically, the company is one guy, Brad Murray and his gaming group. And they develop great games. Diaspora is a set of game rules designed for a hard science fiction setting, with science that makes sense. We’ve played it a little. I want to pick it up again. The setting is very appealing.
Soft Horizon is another game from VSCA, this one in the works. Its setting is inspired by the fantasy novels of authors like Roger Zelazny and Michael Moorcock. I love those kinds of imaginative, philosophical, world-spanning novels. Exploring such worlds, drawing connections from subconscious and conscious relationships between ideas, reminds me of playing the Glass Bead Game. And the streamlining of the rules is appealing.
And finally from VSCA I’d like to play in the Deluge setting. It’s just a setting, not a rules system. The concept grabs at me immediately: A hundred and fifty years ago it started to rain. It hasn’t stopped since. Woo! The author suggests you use your home town as the setting of the game, using a topographic map to find out where the water lies. Woo again! I don’t know, the idea just really appeals.
Yes, it appears that most things I want to play are VSCA publications. I’d love to play The Riddle of Steel someday as well. Someday.
Tagged fate rpg, ie is crap, Roleplaying Games



